I’m not a super professional character animator myself, but once in awhile I got to move some bones. When it comes to realistic biped animation, it’s very usefull to have a nice reference at hand, and often it’s much more faster to just grab a camera and DIY
And – yes, I put on a colander.
3 comments to “A little glance at my animation routine”
Franzstadt - 29/12/2018
I see, thanks.
Looks like some sort of motion capture – with invisible sensors :).
Franzstadt - 29/12/2018
Looks good! Would you explain your workflow a bit more?
Sergey Metelskiy - 29/12/2018
Oh, there’s actually nothing to fancy here. You just put a video reference as a background image in the viewport and animate everything frame by frame. So, practically it is a good ol’ roto animation