Quick Tip #5: Look under the hood

Quick Tip #5: Look under the hood

Working in any application with complicity similar to Blenders’ it is very useful to know how things works underneath GUI,…

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Digital Food with Blender 2.8

Digital Food with Blender 2.8

Recently I’ve done a little project that I want to share with you. Whats interesting about it (and basically new…

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Testing Eevee

Testing Eevee

Just testing out new Eevee renderer. Some sketchfab models thrown into the mix (arm, wood pile in the back). Tentacle…

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Quick Tip: Easy controls for complex test setup

Quick Tip: Easy controls for complex test setup

In this quick tip I’ll show you how to make your life much easier, working with text objects in Blender,…

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Hand-painted textures in Blender 2.8

Hand-painted textures in Blender 2.8

Just gave a try to a texture paint feature in Blender 2.8. Also, this is actually my first serious attempt…

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Stylish procedural countdown with Animation Nodes

Stylish procedural countdown with Animation Nodes

Hi, folks! In this short tutorial I’ll show you how to create fully procedural super-easy, fast, yet flexible stylish countdown,…

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Gothic scene with Blenders’ Eevee

Gothic scene with Blenders’ Eevee

Just gave a try to eevee with this 2.5D scene, instead of traditionally building this kind of setup solely in…

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Alarm and Shutdown addon update to v1.2 beta

Alarm and Shutdown addon update to v1.2 beta

Don’t like to read? Here’s the video version of this articleHello, folks!While a couple of full-fledged tutorials are currently in…

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Tested the Fracture Modifier Build

Tested the Fracture Modifier Build

Finally got a chance to give the Fracture Modifier Blender build a try in a real production. The result may…

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Quick Tip #4: Go procedural

When creating an asset, whether it be a game prop or a character rig try to use so called procedural approach…

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Face off. Cleanup case study

Face off. Cleanup case study

Finally got to try out new technique for digital makeup. And while conceptually, the technique itself isn’t that new, it…

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From rainy russia to sunny Italy

From rainy russia to sunny Italy

Finished an interesting project a few weeks ago. Got to work on set as a VFX supervisor and then did…

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“Look, ma, no hands!” Cleanup case study

“Look, ma, no hands!” Cleanup case study

I do cleanup for ads, music videos, feature films almost on a daily basis, and there is not much things…

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Quick Tip #3: Use versioning

Few things are more frustrating than being unable to get back to something you’ve been satisfied with in your work.…

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Quick Tip #2: Use “empty objects”

In different software they called differently: empties, nulls, locators, etc; but the idea stays the same – to organize objects…

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Quick Tip #1: Name your objects/layers/data-blocks

Quick Tip #1: Name your objects/layers/data-blocks

As obvious as this tip might seem, throughout my CG experience I can tell, that project, where everything named and…

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