Quick Tip #5: Look under the hood
Working in any application with complicity similar to Blenders’ it is very useful to know how things works underneath GUI,…
Digital Food with Blender 2.8
Recently I’ve done a little project that I want to share with you. Whats interesting about it (and basically new…
Testing Eevee
Just testing out new Eevee renderer. Some sketchfab models thrown into the mix (arm, wood pile in the back). Tentacle…
Quick Tip: Easy controls for complex test setup
In this quick tip I’ll show you how to make your life much easier, working with text objects in Blender,…
Hand-painted textures in Blender 2.8
Just gave a try to a texture paint feature in Blender 2.8. Also, this is actually my first serious attempt…
Stylish procedural countdown with Animation Nodes
Hi, folks! In this short tutorial I’ll show you how to create fully procedural super-easy, fast, yet flexible stylish countdown,…
Gothic scene with Blenders’ Eevee
Just gave a try to eevee with this 2.5D scene, instead of traditionally building this kind of setup solely in…
Alarm and Shutdown addon update to v1.2 beta
Don’t like to read? Here’s the video version of this articleHello, folks!While a couple of full-fledged tutorials are currently in…
Tested the Fracture Modifier Build
Finally got a chance to give the Fracture Modifier Blender build a try in a real production. The result may…
Quick Tip #4: Go procedural
When creating an asset, whether it be a game prop or a character rig try to use so called procedural approach…
Face off. Cleanup case study
Finally got to try out new technique for digital makeup. And while conceptually, the technique itself isn’t that new, it…
From rainy russia to sunny Italy
Finished an interesting project a few weeks ago. Got to work on set as a VFX supervisor and then did…
“Look, ma, no hands!” Cleanup case study
I do cleanup for ads, music videos, feature films almost on a daily basis, and there is not much things…
Quick Tip #3: Use versioning
Few things are more frustrating than being unable to get back to something you’ve been satisfied with in your work.…
Quick Tip #2: Use “empty objects”
In different software they called differently: empties, nulls, locators, etc; but the idea stays the same – to organize objects…
Quick Tip #1: Name your objects/layers/data-blocks
As obvious as this tip might seem, throughout my CG experience I can tell, that project, where everything named and…