This summer, the Blender Foundation finally released the long-awaited Blender 3.6. Personally, I had been eagerly anticipating it because it introduced simulation nodes, which I couldn't wait to play around with. I'm not a big fan of experimenting with beta versions due to missing features or bugs, so I waited for the official release, and […]
Recently I have finished working on a quite big (for a small team) project of a promo music video for PUBG Mobile game. That was quite an interesting experience. So, first of all, here’s the final result Well, yeah, let’s be honest – it’s far from perfect, many things need some polishing for sure, but […]
Just started developing a new addon, that automates surface tracking process in blender, utilizing it's native tracking abilities. This might come pretty handy for compositing and VFX artists in such tasks as digital makeup, retouche, all sorts of cleanup on a deforming surfaces, etc. Here are first tests after a night of intense coding.
Recently I took part in making a music video for a pop singer Ali Gatie. My part were shots with the quarter coin (the very opening and the one in the end) and arcade machine. Specifically – simulating and compositing spilled milkshake. Conveniently enough, the day before I took the job Blender devs released a […]
Earlier this year I took part in making some stylish “retrowave” themed commercial. My part was to create a few full CG shots with a retro car speeding on a futuristic (I’d say cyberpunk’ish) highway in the night. Your browser does not support the video tag. Although car geometry were purchased from 3d stock, all […]
https://blenderust.com/wp-content/uploads/2020/10/Animated-GIF-original.mp4 Hey, guys! Yes, 2020 has been a tough year (and it’s not over yet). But despite my absence, I’m still alive and kicking! And I’m making new stuff for you, guys! Right now there is a couple of new tutorials in making. First one will be out in just a few days. I’m going […]
Just practicing low-poly art. Blender 2.82, Cycles, After Effects. Most of the geometry from Sketchfab, by Brynn ©
Recently I’ve done a little, but interesting project – a very short video for an instagram blogger Elena Sheidlina. Here it is View this post on Instagram Madonna Collaboration @isabelpeppard77 @beinartgallery x @sheidlina A post shared by Ellen Sheidlin (@sheidlina) on Jan 16, 2020 at 6:42am PST Part of the job was to replace the […]
Working in any application with complicity similar to Blenders’ it is very useful to know how things works underneath GUI, how all the entities relate to each other in your scene. Knowing that, you will intuitively build your workflow more efficiently. Let’s take a simple example: say you have a nice model of a tree, […]
Recently I’ve done a little project that I want to share with you. Whats interesting about it (and basically new for me personally) is that no texture maps, plugins and 3rd party apps were used to produce these renders. Take a look Your browser does not support the video tag. So, every little detail in […]