My good old friend found this gem on his hard drive. This is the very first VFX shot i've made. Like… 15 years ago. Oh man, time flies. It feels just like it was 14 years ago… As I remember, the fluid sim were done in Maya and compositing… probably in Premiere Pro. The footage […]
Recently I have finished working on a quite big (for a small team) project of a promo music video for PUBG Mobile game. That was quite an interesting experience. So, first of all, here’s the final result Well, yeah, let’s be honest – it’s far from perfect, many things need some polishing for sure, but […]
Just started developing a new addon, that automates surface tracking process in blender, utilizing it's native tracking abilities. This might come pretty handy for compositing and VFX artists in such tasks as digital makeup, retouche, all sorts of cleanup on a deforming surfaces, etc. Here are first tests after a night of intense coding.
Recently I took part in making a music video for a pop singer Ali Gatie. My part were shots with the quarter coin (the very opening and the one in the end) and arcade machine. Specifically – simulating and compositing spilled milkshake. Conveniently enough, the day before I took the job Blender devs released a […]
Recently i took part in making of a new music video for David Guetta and Sia, for their new single “Let’s love”. My part was – all the shots from opening in a lasertag. Specifically: tracking, matchmoving, set cleanup, digital makeup (aka beauty), glitch effect and all the glowing elements and laser beams. Blender was […]
Finally got a chance to give the Fracture Modifier Blender build a try in a real production. The result may not be perfect due to time/budget limitations (as always, duh!), but it was fun to figure out how the whole thing works over night and build something acceptable with it 🙂
[kc_row use_container=”yes” force=”no” column_align=”middle” video_mute=”no” _id=”802638″][kc_column width=”12/12″ video_mute=”no” _id=”245113″][kc_column_text] Finally got to try out new technique for digital makeup. And while conceptually, the technique itself isn’t that new, it was definitely interesting to reproduce solely in Blender, working on a real project
Finished an interesting project a few weeks ago. Got to work on set as a VFX supervisor and then did a lot of CG and postproduction in a short timespan.Also, this is the first commercial project accomplished with the help of Blender 2.8